// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010  Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.


#include "std3d.h"
#include "nel/3d/lod_character_texture.h"

#ifdef DEBUG_NEW
#define new DEBUG_NEW
#endif

namespace NL3D {


// ***************************************************************************
CLodCharacterTexture::CLodCharacterTexture()
{
	_Width= NL3D_CLOD_TEXT_WIDTH;
	_Height= NL3D_CLOD_TEXT_HEIGHT;
}


// ***************************************************************************
void		CLodCharacterTexture::serial(NLMISC::IStream &f)
{
	f.serialVersion(0);

	f.serial(_Width, _Height);
	f.serialCont(Texture);
}


} // NL3D
